package map.spawnStation;

import interfaces.spawnMenu.spawnMap.SpawnButtonContent.SpawnType;
import logic.SpawnLocation;
import logic.common.team.Team;

import com.jme.math.Vector3f;

public interface SpawnPosition {
	
	public float getActionRadius();
	
	public Vector3f getLocalTranslation();
		
	public Team getTeam();
	
	public int getID();
	
	public SpawnLocation getSpawnLocation();
	
	public SpawnType getSpawnType();
}